You're using OnCollisionEnter(), but you have nothing colliding, that's the problem, just
increase the score, when you get the touch:
function Update(){
for (var touch : Touch in Input.touches)
{
if (touch.phase == TouchPhase.Began)
{
var ray = camera.ScreenPointToRay(touch.position);
var hit : RaycastHit;
if (Physics.Raycast (ray, hit, 400))
{
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